02.08.20
Illumination: 21st Interactions with Art, Science and Technology
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This layer is focusing on computer games and novel visualization environments to provide creative research challenges likely to have impact on distance learning, collaborative work environments, and understanding large complex data sets. We have chosen computer games because they combine many key elements of the digital media arts--its temporal structures are driven interactively; it has a social dimension; and it has varying degrees of sensory immersion and integration with the physical environment. Computer games are also one of our fastest growing export industries.

Selected Research Projects:


Affiliated Labs, Research Centers, and Programs: