Porting to Mac Download and install CG Toolkit 1.4 for Mac: http://developer.nvidia.com/object/cg_toolkit.html Changes in Virvo: virvo/src/vvrenderer.cpp -> change "int viewPort[4]" to "GLint viewPort[4]" Changes in Deskvox: change any "GL/gl.h" to "OpenGL/gl.h" "GL/glu.h" to "OpenGL/glu.h" "GL/glx.h" to "OpenGL/gl.h" in the following files: virvo/src/vvcanvas.cpp virvo/src/vvcanvas.h virvo/src/vvstingray.h virvo/src/vvshell.h virvo/src/vvobjview.cpp in virvo/src/Makefile: the INCLUDES should be: INCLUDES = -DHAVE_CG -I../../virvo/src -I../../virvo/src -I ../../virvo/include -I../include/fox-1_4 -I/sw/include the LIBS should be: LIBS = -L../lib/amd64 -L/usr/X11R6/lib -L../../virvo/src -L../../virvo/lib/amd64 -framework Cg -L/sw/lib/ -lvirvo -lX11 -lXrandr -lXcursor -lFOX-1.4 -lGLU -lGL -lpng -lpthread