By Doug Ramsey, 858-822-5825, firstname.lastname@example.orgSan Diego, CA, June 18, 2007 -- As the 2006-'07 academic year drew to a close, students enrolled in a Computer Science and Engineering course flocked to the Calit2 auditorium at UCSD to showcase the computer games they designed over the course of the previous ten weeks. And they did so to a packed house.
The goal of CSE 125 is to experience the design and implementation of a large, complex software system in large groups. To make the class exciting as well as challenging, each team was charged with creating a distributed, real-time, 3D, multiplayer game of their own design.
According to CSE professor Geoff Voelker, emphasis is placed on the development process itself in addition to the final product. The groups decided on the features of their projects, specified any requirements, created a design and implementation schedule, implemented it, and gave the public demonstration before a packed audience at Calit2.
The final presentations and demos took place on June 8 in Atkinson Hall.
CSE 125 Spring 2007