Calit2 at UCSD Hosts Undergraduate Computer Game Software Finals
San Diego, CA, June 18, 2007 -- As the 2006-'07 academic year drew to a close, students enrolled in a Computer Science and Engineering course flocked to the Calit2 auditorium at UCSD to showcase the computer games they designed over the course of the previous ten weeks. And they did so to a packed house.
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Team: Erik Buchanan, Kym Dahl, Guy Danus,
Mooneer Salem, Chris Welden, Vivien Yang
Length: 16:33
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Game: Icarus
Team: Harry Kim, Tame Le (Phi), Ricky Shum,
Taurin Tan-atichat, Alex Tran, Johnathan Yu
Length: 14:41
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Trent Kuzman, Daniel Rohrlick, Alex Zavodny
Length: 13:22
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Team: Jay Chan, Martin Dubcovsky,
Ardavan Ghalebi, Tamir Husain,
Patrick Johnson, Jerome Ko
Length: 16:22
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Speaker: Prof. Geoffrey Voelker. Length: 13:10
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Streaming video clips of each team's presentation and game demo can be viewed by clicking on the image or game title at right [Real player and broadband connection required].
The goal of CSE 125 is to experience the design and implementation of a large, complex software system in large groups. To make the class exciting as well as challenging, each team was charged with creating a distributed, real-time, 3D, multiplayer game of their own design.
According to CSE professor Geoff Voelker, emphasis is placed on the development process itself in addition to the final product. The groups decided on the features of their projects, specified any requirements, created a design and implementation schedule, implemented it, and gave the public demonstration before a packed audience at Calit2.
The final presentations and demos took place on June 8 in Atkinson Hall.
by Doug Ramsey, 858-822-5825, dramsey@ucsd.edu
Related Links
CSE 125 Spring 2007